2019-05-02 |
Elijah Cohen | broke stuff, gonna fix the framerate issue before proce... |
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2019-05-02 |
Elijah Cohen | 'finished' collision stuff, about to change gamestate... |
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2019-05-02 |
Elijah Cohen | fixed segment intersect function |
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2019-05-02 |
Elijah Cohen | whoops, meant this for the last commit |
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2019-05-02 |
Elijah Cohen | some collision logic, getting started |
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2019-05-01 |
Elijah Cohen | begin work on some stuff, nothing too consequential... |
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2019-05-01 |
Elijah Cohen | SO MUCH SUCCESS on to collisions now |
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2019-05-01 |
Elijah Cohen | idk commiting for the sake of it mostly, added proper... |
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2019-04-30 |
Elijah Cohen | okay minor fix and a better sense, but still |
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2019-04-30 |
Elijah Cohen | lotta changes, dunno what's going on really... |
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2019-04-30 |
Elijah Cohen | lotta debugging, about to make structural changes |
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2019-04-29 |
Elijah Cohen | potentially done with drawing code? untested |
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2019-04-29 |
Elijah Cohen | some kind of communication works |
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2019-04-27 |
Elijah Cohen | doesn't crash before a connection sweet |
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2019-04-25 |
Elijah Cohen | refactored constants out to their own file |
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2019-04-25 |
Elijah Cohen | totally untested game logic complete |
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2019-04-24 |
Elijah Cohen | big commit cuz i should commit more |
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2019-04-18 |
Elijah Cohen | communication works how I want it to! yay |
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2019-04-18 |
Elijah Cohen | fixed some stuff, maybe it works? |
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2019-04-17 |
Elijah Cohen | preliminary node nonsenses |
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2019-04-15 |
Elijah Cohen | switching to node.js? whoops |
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2019-04-12 |
Elijah Cohen | lots of restructuring, many things are good |
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2019-02-16 |
Elijah Cohen | first commit, nothing done |
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