From 5cc01c3bcaa1ea0b862f43c555cb0554a5d2ef27 Mon Sep 17 00:00:00 2001 From: Elijah Cohen Date: Tue, 7 May 2019 14:09:12 -0500 Subject: [PATCH] notes --- NOTES.org | 13 +------------ 1 file changed, 1 insertion(+), 12 deletions(-) diff --git a/NOTES.org b/NOTES.org index f0f7f8b..4190283 100644 --- a/NOTES.org +++ b/NOTES.org @@ -1,13 +1,2 @@ -WAIT SHIT I THINK THE MAX SPEEDS ARE DETERMINED BY THE FRAMERATE. WHOOPS. TOFIX - - - -The general outline of the game is that we have some large number of players $n$, arranged in a $2n$-sided regular polygon, where the player has their pong-space, and is surrounded by two walls. The walls primarily serve the purpose of having the game end nicely when there are two players left: it becomes a regular game of pong. - -I'm going to limit the number of players to 10 for the time being, I think anything with more than 20 sides might be a bit too much. 20 might be pushing it actually. - - - - -where do i want the collision checkings to take place? It's gotta be somewhere near the death check? +Pretty close to done. I want to do all input management in the same separate file (incl. mobile &c). Should be nice to compartmentalize that way. I don't need to do all that much for the input, just do key handling, and also try to get an easy touch overlay down. -- 2.39.2