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Elijah Cohen [Tue, 30 Apr 2019 22:40:31 +0000 (17:40 -0500)]
okay minor fix and a better sense, but still
Elijah Cohen [Tue, 30 Apr 2019 22:36:27 +0000 (17:36 -0500)]
lotta changes, dunno what's going on really...
Elijah Cohen [Tue, 30 Apr 2019 20:36:41 +0000 (15:36 -0500)]
lotta debugging, about to make structural changes
genendpoints should now produce both the space endpoints and the wall endpoints
Elijah Cohen [Mon, 29 Apr 2019 23:07:43 +0000 (18:07 -0500)]
potentially done with drawing code? untested
Elijah Cohen [Mon, 29 Apr 2019 20:09:06 +0000 (15:09 -0500)]
some kind of communication works
next: frontend, then debugging
Elijah Cohen [Sat, 27 Apr 2019 07:23:26 +0000 (02:23 -0500)]
doesn't crash before a connection sweet
Elijah Cohen [Thu, 25 Apr 2019 23:02:37 +0000 (18:02 -0500)]
refactored constants out to their own file
Elijah Cohen [Thu, 25 Apr 2019 22:49:40 +0000 (17:49 -0500)]
totally untested game logic complete
now to put it all together? test it out? who knows what will happen?
Elijah Cohen [Wed, 24 Apr 2019 17:52:41 +0000 (12:52 -0500)]
big commit cuz i should commit more
Elijah Cohen [Thu, 18 Apr 2019 15:32:55 +0000 (10:32 -0500)]
communication works how I want it to! yay
Elijah Cohen [Thu, 18 Apr 2019 07:34:33 +0000 (02:34 -0500)]
fixed some stuff, maybe it works?
still untested considering user inputs and whatnot
Elijah Cohen [Wed, 17 Apr 2019 21:32:32 +0000 (16:32 -0500)]
preliminary node nonsenses
Elijah Cohen [Mon, 15 Apr 2019 03:00:53 +0000 (22:00 -0500)]
switching to node.js? whoops
Elijah Cohen [Fri, 12 Apr 2019 23:11:04 +0000 (18:11 -0500)]
lots of restructuring, many things are good
~player~ doesn't work, so I'm committing before rewriting it, to be
very async
Elijah Cohen [Sat, 16 Feb 2019 19:51:05 +0000 (13:51 -0600)]
first commit, nothing done