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5 years agochores and todo-list items for before poblication
Elijah Cohen [Mon, 13 May 2019 20:50:50 +0000 (15:50 -0500)]
chores and todo-list items for before poblication

5 years agoadded todo list, other stuff
Elijah Cohen [Mon, 13 May 2019 04:39:32 +0000 (23:39 -0500)]
added todo list, other stuff

5 years agoworkable? bot broken
Elijah Cohen [Sun, 12 May 2019 08:09:01 +0000 (03:09 -0500)]
workable? bot broken

5 years agovery basic ending text
Elijah Cohen [Wed, 8 May 2019 09:09:58 +0000 (04:09 -0500)]
very basic ending text

5 years agoadded too much disparate stuff
Elijah Cohen [Wed, 8 May 2019 08:49:10 +0000 (03:49 -0500)]
added too much disparate stuff

i need to commit with greater frequency
todo: draw overlays, touch input

5 years agopaddles moving... seem to be reflecting and moving properly
Elijah Cohen [Tue, 7 May 2019 21:47:17 +0000 (16:47 -0500)]
paddles moving... seem to be reflecting and moving properly

5 years agonotes
Elijah Cohen [Tue, 7 May 2019 19:09:12 +0000 (14:09 -0500)]
notes

5 years agoCOLLISIONS WORK? I'M ALMOST DONE?
Elijah Cohen [Fri, 3 May 2019 17:34:09 +0000 (12:34 -0500)]
COLLISIONS WORK? I'M ALMOST DONE?

todo is now get things properly sent for paddles, work on mobile and
stuff, and robots. cool

5 years agocleaner lines
Elijah Cohen [Fri, 3 May 2019 00:01:07 +0000 (19:01 -0500)]
cleaner lines

5 years agofaster
Elijah Cohen [Thu, 2 May 2019 23:43:02 +0000 (18:43 -0500)]
faster

5 years agosome good changes, not fixt yet though
Elijah Cohen [Thu, 2 May 2019 23:39:31 +0000 (18:39 -0500)]
some good changes, not fixt yet though

5 years agofixt a bunch, but the angle of reflection is still wrong...
Elijah Cohen [Thu, 2 May 2019 22:53:32 +0000 (17:53 -0500)]
fixt a bunch, but the angle of reflection is still wrong...

5 years agobroke stuff, gonna fix the framerate issue before proceeding though
Elijah Cohen [Thu, 2 May 2019 21:44:59 +0000 (16:44 -0500)]
broke stuff, gonna fix the framerate issue before proceeding though

5 years ago'finished' collision stuff, about to change gamestate to reflect it
Elijah Cohen [Thu, 2 May 2019 21:08:34 +0000 (16:08 -0500)]
'finished' collision stuff, about to change gamestate to reflect it

5 years agofixed segment intersect function
Elijah Cohen [Thu, 2 May 2019 06:59:48 +0000 (01:59 -0500)]
fixed segment intersect function

5 years agowhoops, meant this for the last commit
Elijah Cohen [Thu, 2 May 2019 06:56:47 +0000 (01:56 -0500)]
whoops, meant this for the last commit

5 years agosome collision logic, getting started
Elijah Cohen [Thu, 2 May 2019 06:56:31 +0000 (01:56 -0500)]
some collision logic, getting started

5 years agobegin work on some stuff, nothing too consequential, just committing
Elijah Cohen [Wed, 1 May 2019 18:24:33 +0000 (13:24 -0500)]
begin work on some stuff, nothing too consequential, just committing

5 years agoSO MUCH SUCCESS on to collisions now
Elijah Cohen [Wed, 1 May 2019 16:45:49 +0000 (11:45 -0500)]
SO MUCH SUCCESS on to collisions now

5 years agoidk commiting for the sake of it mostly, added proper angle stuff
Elijah Cohen [Wed, 1 May 2019 05:45:06 +0000 (00:45 -0500)]
idk commiting for the sake of it mostly, added proper angle stuff

5 years agookay minor fix and a better sense, but still
Elijah Cohen [Tue, 30 Apr 2019 22:40:31 +0000 (17:40 -0500)]
okay minor fix and a better sense, but still

5 years agolotta changes, dunno what's going on really...
Elijah Cohen [Tue, 30 Apr 2019 22:36:27 +0000 (17:36 -0500)]
lotta changes, dunno what's going on really...

5 years agolotta debugging, about to make structural changes
Elijah Cohen [Tue, 30 Apr 2019 20:36:41 +0000 (15:36 -0500)]
lotta debugging, about to make structural changes

genendpoints should now produce both the space endpoints and the wall endpoints

5 years agopotentially done with drawing code? untested
Elijah Cohen [Mon, 29 Apr 2019 23:07:43 +0000 (18:07 -0500)]
potentially done with drawing code? untested

5 years agosome kind of communication works
Elijah Cohen [Mon, 29 Apr 2019 20:09:06 +0000 (15:09 -0500)]
some kind of communication works

next: frontend, then debugging

5 years agodoesn't crash before a connection sweet
Elijah Cohen [Sat, 27 Apr 2019 07:23:26 +0000 (02:23 -0500)]
doesn't crash before a connection sweet

5 years agorefactored constants out to their own file
Elijah Cohen [Thu, 25 Apr 2019 23:02:37 +0000 (18:02 -0500)]
refactored constants out to their own file

5 years agototally untested game logic complete
Elijah Cohen [Thu, 25 Apr 2019 22:49:40 +0000 (17:49 -0500)]
totally untested game logic complete

now to put it all together? test it out? who knows what will happen?

5 years agobig commit cuz i should commit more
Elijah Cohen [Wed, 24 Apr 2019 17:52:41 +0000 (12:52 -0500)]
big commit cuz i should commit more

5 years agocommunication works how I want it to! yay
Elijah Cohen [Thu, 18 Apr 2019 15:32:55 +0000 (10:32 -0500)]
communication works how I want it to! yay

5 years agofixed some stuff, maybe it works?
Elijah Cohen [Thu, 18 Apr 2019 07:34:33 +0000 (02:34 -0500)]
fixed some stuff, maybe it works?

still untested considering user inputs and whatnot

5 years agopreliminary node nonsenses
Elijah Cohen [Wed, 17 Apr 2019 21:32:32 +0000 (16:32 -0500)]
preliminary node nonsenses

5 years agoswitching to node.js? whoops
Elijah Cohen [Mon, 15 Apr 2019 03:00:53 +0000 (22:00 -0500)]
switching to node.js? whoops

5 years agolots of restructuring, many things are good
Elijah Cohen [Fri, 12 Apr 2019 23:11:04 +0000 (18:11 -0500)]
lots of restructuring, many things are good

~player~ doesn't work, so I'm committing before rewriting it, to be
very async

5 years agofirst commit, nothing done
Elijah Cohen [Sat, 16 Feb 2019 19:51:05 +0000 (13:51 -0600)]
first commit, nothing done