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Elijah Cohen [Fri, 17 May 2019 14:51:50 +0000 (09:51 -0500)]
CRUCIAL change
Elijah Cohen [Fri, 17 May 2019 04:00:31 +0000 (23:00 -0500)]
nope, putting it back. should be able to solve this from elsewhere
Elijah Cohen [Fri, 17 May 2019 03:38:03 +0000 (22:38 -0500)]
idk, trying something else
Elijah Cohen [Fri, 17 May 2019 03:25:56 +0000 (22:25 -0500)]
trying port switchup...
Elijah Cohen [Fri, 17 May 2019 03:02:27 +0000 (22:02 -0500)]
notes, config err
Elijah Cohen [Fri, 17 May 2019 02:59:12 +0000 (21:59 -0500)]
server ish
Elijah Cohen [Fri, 17 May 2019 02:33:24 +0000 (21:33 -0500)]
foolish error i forgot
Elijah Cohen [Fri, 17 May 2019 02:29:14 +0000 (21:29 -0500)]
fix for server
Elijah Cohen [Fri, 17 May 2019 02:26:26 +0000 (21:26 -0500)]
del one play, things organised better now
Elijah Cohen [Fri, 17 May 2019 02:24:54 +0000 (21:24 -0500)]
prepping for prod, small fixes
Elijah Cohen [Thu, 16 May 2019 22:32:21 +0000 (17:32 -0500)]
docker stuff
Elijah Cohen [Thu, 16 May 2019 16:40:29 +0000 (11:40 -0500)]
small improvements
Elijah Cohen [Thu, 16 May 2019 03:00:48 +0000 (22:00 -0500)]
node stuff
Elijah Cohen [Thu, 16 May 2019 02:47:58 +0000 (21:47 -0500)]
cleaner still
Elijah Cohen [Thu, 16 May 2019 02:45:12 +0000 (21:45 -0500)]
cleaned up index a little
Elijah Cohen [Wed, 15 May 2019 21:17:00 +0000 (16:17 -0500)]
collisions aite, constants are more fun
Elijah Cohen [Wed, 15 May 2019 20:01:50 +0000 (15:01 -0500)]
fixed the robots (they're p good)
Elijah Cohen [Tue, 14 May 2019 23:28:02 +0000 (18:28 -0500)]
boutta nuke some junk, getting it recorded first
in case it's a bad idea (it's not)
Elijah Cohen [Tue, 14 May 2019 22:01:32 +0000 (17:01 -0500)]
fixt the ending message bug
Elijah Cohen [Tue, 14 May 2019 21:08:55 +0000 (16:08 -0500)]
mobile works!
touch inputs operational, looks like the size of everything is okay too
Elijah Cohen [Mon, 13 May 2019 23:57:46 +0000 (18:57 -0500)]
lotta goodies
touch (maybe), splash page, better oob, win messages, more keys, cleanup
Elijah Cohen [Mon, 13 May 2019 20:50:50 +0000 (15:50 -0500)]
chores and todo-list items for before poblication
Elijah Cohen [Mon, 13 May 2019 04:39:32 +0000 (23:39 -0500)]
added todo list, other stuff
Elijah Cohen [Sun, 12 May 2019 08:09:01 +0000 (03:09 -0500)]
workable? bot broken
Elijah Cohen [Wed, 8 May 2019 09:09:58 +0000 (04:09 -0500)]
very basic ending text
Elijah Cohen [Wed, 8 May 2019 08:49:10 +0000 (03:49 -0500)]
added too much disparate stuff
i need to commit with greater frequency
todo: draw overlays, touch input
Elijah Cohen [Tue, 7 May 2019 21:47:17 +0000 (16:47 -0500)]
paddles moving... seem to be reflecting and moving properly
Elijah Cohen [Tue, 7 May 2019 19:09:12 +0000 (14:09 -0500)]
notes
Elijah Cohen [Fri, 3 May 2019 17:34:09 +0000 (12:34 -0500)]
COLLISIONS WORK? I'M ALMOST DONE?
todo is now get things properly sent for paddles, work on mobile and
stuff, and robots. cool
Elijah Cohen [Fri, 3 May 2019 00:01:07 +0000 (19:01 -0500)]
cleaner lines
Elijah Cohen [Thu, 2 May 2019 23:43:02 +0000 (18:43 -0500)]
faster
Elijah Cohen [Thu, 2 May 2019 23:39:31 +0000 (18:39 -0500)]
some good changes, not fixt yet though
Elijah Cohen [Thu, 2 May 2019 22:53:32 +0000 (17:53 -0500)]
fixt a bunch, but the angle of reflection is still wrong...
Elijah Cohen [Thu, 2 May 2019 21:44:59 +0000 (16:44 -0500)]
broke stuff, gonna fix the framerate issue before proceeding though
Elijah Cohen [Thu, 2 May 2019 21:08:34 +0000 (16:08 -0500)]
'finished' collision stuff, about to change gamestate to reflect it
Elijah Cohen [Thu, 2 May 2019 06:59:48 +0000 (01:59 -0500)]
fixed segment intersect function
Elijah Cohen [Thu, 2 May 2019 06:56:47 +0000 (01:56 -0500)]
whoops, meant this for the last commit
Elijah Cohen [Thu, 2 May 2019 06:56:31 +0000 (01:56 -0500)]
some collision logic, getting started
Elijah Cohen [Wed, 1 May 2019 18:24:33 +0000 (13:24 -0500)]
begin work on some stuff, nothing too consequential, just committing
Elijah Cohen [Wed, 1 May 2019 16:45:49 +0000 (11:45 -0500)]
SO MUCH SUCCESS on to collisions now
Elijah Cohen [Wed, 1 May 2019 05:45:06 +0000 (00:45 -0500)]
idk commiting for the sake of it mostly, added proper angle stuff
Elijah Cohen [Tue, 30 Apr 2019 22:40:31 +0000 (17:40 -0500)]
okay minor fix and a better sense, but still
Elijah Cohen [Tue, 30 Apr 2019 22:36:27 +0000 (17:36 -0500)]
lotta changes, dunno what's going on really...
Elijah Cohen [Tue, 30 Apr 2019 20:36:41 +0000 (15:36 -0500)]
lotta debugging, about to make structural changes
genendpoints should now produce both the space endpoints and the wall endpoints
Elijah Cohen [Mon, 29 Apr 2019 23:07:43 +0000 (18:07 -0500)]
potentially done with drawing code? untested
Elijah Cohen [Mon, 29 Apr 2019 20:09:06 +0000 (15:09 -0500)]
some kind of communication works
next: frontend, then debugging
Elijah Cohen [Sat, 27 Apr 2019 07:23:26 +0000 (02:23 -0500)]
doesn't crash before a connection sweet
Elijah Cohen [Thu, 25 Apr 2019 23:02:37 +0000 (18:02 -0500)]
refactored constants out to their own file
Elijah Cohen [Thu, 25 Apr 2019 22:49:40 +0000 (17:49 -0500)]
totally untested game logic complete
now to put it all together? test it out? who knows what will happen?
Elijah Cohen [Wed, 24 Apr 2019 17:52:41 +0000 (12:52 -0500)]
big commit cuz i should commit more
Elijah Cohen [Thu, 18 Apr 2019 15:32:55 +0000 (10:32 -0500)]
communication works how I want it to! yay
Elijah Cohen [Thu, 18 Apr 2019 07:34:33 +0000 (02:34 -0500)]
fixed some stuff, maybe it works?
still untested considering user inputs and whatnot
Elijah Cohen [Wed, 17 Apr 2019 21:32:32 +0000 (16:32 -0500)]
preliminary node nonsenses
Elijah Cohen [Mon, 15 Apr 2019 03:00:53 +0000 (22:00 -0500)]
switching to node.js? whoops
Elijah Cohen [Fri, 12 Apr 2019 23:11:04 +0000 (18:11 -0500)]
lots of restructuring, many things are good
~player~ doesn't work, so I'm committing before rewriting it, to be
very async
Elijah Cohen [Sat, 16 Feb 2019 19:51:05 +0000 (13:51 -0600)]
first commit, nothing done