-WAIT SHIT I THINK THE MAX SPEEDS ARE DETERMINED BY THE FRAMERATE. WHOOPS. TOFIX
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-The general outline of the game is that we have some large number of players $n$, arranged in a $2n$-sided regular polygon, where the player has their pong-space, and is surrounded by two walls. The walls primarily serve the purpose of having the game end nicely when there are two players left: it becomes a regular game of pong.
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-I'm going to limit the number of players to 10 for the time being, I think anything with more than 20 sides might be a bit too much. 20 might be pushing it actually.
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-where do i want the collision checkings to take place? It's gotta be somewhere near the death check?
+Pretty close to done. I want to do all input management in the same separate file (incl. mobile &c). Should be nice to compartmentalize that way. I don't need to do all that much for the input, just do key handling, and also try to get an easy touch overlay down.